Basic Badminton Rules



Basic Badminton Rules

Exclusive summary about badminton rules by Robert Grazian and badmintoninformation.com

The 15 game rally format is still the preferred format played in badminton. Listed are the basic badminton rules for a 15 point game.

A team should win two out of three matches to win the game. Only the side that served can win a point. As basic badminton rule, your partner's pattern is reversed.

The 21 game rally format is the official format used in the tournaments and official games. A team should score 21 points to win the game. When the score ties to 20-all; the side that scored two consecutive rallies after that wins the match. When the score ties to 29-all, the side that scored the 30th point will win the game. You can score a point even if your side did not make the serve.

The 10 rules of badminton are as follows:



1. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.



2. At no time during the game should the player touch the net, with his racquet or his body.



3. The shuttlecock should not be carried on or come to rest on the racquet.



4. A player should not reach over the net to hit the shuttlecock.



5. A serve must carry cross court (diagonally) to be valid.



6. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.



7. A point is added to a player's score as and when he wins a rally.



8. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.



9. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.



10. The shuttlecock hitting the ceiling, is counted as a fault.

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